Yay! Now I can go crazy with both math and code!

Here’s a graph of nodes and edges! Wee.

Finally.

Essential part of my blog :)

int main(int argc, char **argv) {
nengine::Window*        Window;
video::VideoManager*    VManager;
video::VideoDevice*     VDevice;

Window      = new nengine::Window(math::i32Dimension(800, 600));
VManager    = new video::VideoManager();
VDevice     = VManager->create(video::VA_DIRECT3D, Window);

uint16 Skintest = VDevice->getSkinManager()->addSkin(video::Material());
VDevice->getSkinManager()->addTexture(Skintest, L"Resource\\Textures\\Grid\\Orange\\256x256.png");

while(Window->handleMessages()) {
VDevice->beginScene();
VDevice->endScene();
}

delete VManager;
delete Window;

return EXIT_SUCCESS;
}