23
Jan/10
Yay! Now I can go crazy with both math and code!
Here’s a graph of nodes and edges! Wee.


Finally.
Essential part of my blog
int main(int argc, char **argv) {
nengine::Window* Window;
video::VideoManager* VManager;
video::VideoDevice* VDevice;
Window = new nengine::Window(math::i32Dimension(800, 600));
VManager = new video::VideoManager();
VDevice = VManager->create(video::VA_DIRECT3D, Window);
uint16 Skintest = VDevice->getSkinManager()->addSkin(video::Material());
VDevice->getSkinManager()->addTexture(Skintest, L"Resource\\Textures\\Grid\\Orange\\256x256.png");
while(Window->handleMessages()) {
VDevice->beginScene();
VDevice->endScene();
}
delete VManager;
delete Window;
return EXIT_SUCCESS;
}